YouTube is an Amazing Thing, Part III – Still Alive

In the early days of this blog (February of 2009), I did two posts on videos on YouTube (here and here), tracing a few trends or just looking for goofy and cool content.  They were light on heavy academic thought, but in a way I believe them to illustrate just what a diverse and rich source of cultural study YouTube can be for the scholar.  And while I haven’t really been able to come up with a coherent academic thesis for any of this material, I still think it is interesting (re: cool) enough to be brought to the attention of you, oh web community.

For this installment my starting point is the song ‘Still Alive’ from the video game Portal, released by Valve in 2007 (read about it here).  I’ve never played the game myself, but a friend of mine brought this song to my attention a few weeks ago, and it’s haunted me ever since.  The lyrics are tied in quite closely with the game and are supposedly sung by the computer that you defeated to win the game, but just as the player is trapped in an experiment, so does it seem that by playing the game, you yourself were furthering that experiment.  (On a purely music geek level, I love the chord progression to get from the refrain back into verse, modulating from F major to D major.)

Here is the original song as seen and heard in the game.  It’s hard to see, but on the left hand of the screen are the song’s lyrics with the credits in the upper right hand and the lower right hand portion of the screen has different signs and symbols relating to the lyrics.

After being featured in the game, the song has taken on a life of its own on YouTube with dozens if not hundreds of covers being performed by fans of the song and live performances by the song’s writer Jonathan Coulton – more on him in a bit.  What I’m going to use this particular post to do is explore on a very surface level the phenomenon of chiptune music.  I touched on this in my last post when discussing Bear McCreary’s score to Dark Void Zero, and while I am no expert on this subgenre of music, I do find it fascinating (here is the Wikipedia entry on it).  Basically, it is using either an existing program to emulate the sounds of the NES/SNES or other contemporary system when writing music, or actually using the console/computer itself (which is what I think McCreary did).  This can be accomplished by creating an interface device to run the music program through the console or, in some cases, using an existing piece of software like Mario Paint for the SNES.

In terms of classic “8-bit” chiptune versions, there are quite a few floating around on YouTube that used different filters and programs to achieve their sounds.  Here are two that I found that are pretty good.

What I also find interesting about both of these is that they actually took the time to create 8-bit style loading screens.  This next example takes the whole chiptune genre to new extremes by moving out of the video game nostalgia realm and into 1980s computing by using an old synth and Commodore 8080 to create what sounds like at times the score to WarGames.  It is an extraordinary homage inspired by the very look of the original game’s ending screens (as seen in the first video clip).

As far as chiptune versions go, I believe that final example just about makes impossible to go any further, so we shall leave that realm to discuss the composer himself, Jonathan Coulton.  First, a video of him playing the song:

As an artist Coulton has never really broken into the mainstream, but he has built a loyal following amongst geek-dom by penning some songs used in video games and also writing songs on themes near and dear to the hearts of geeks the world over, and like a true geek, he has used the internet to build his fan base.  I first heard of him a few years ago via his rather amusing, folky cover of Sir Mix-a-Lot’s ’90s hit “Baby Got Back.”  In such a context, the sheer absurdity of the lyrics are highlighted.

But showing just how self-aware an artist he is, after the song “Still Alive” was released as a downloadable track for the video game Rock Band, Coulton actually performed the song live at a concert using Rock Band.  There is something post-modern about this and also very coy.  Many people complain about games like Rock Band or Guitar Hero because the player is not actually becoming a musician or really performing, plus that you’re not composing songs but just playing along with another artists’ performance.  But here we have the artist and his band playing the game version of his song.  What’s most amusing is that his band actually fails at many points.

Well, I don’t really have much more, but I’ll leave you with one final version of the song, this one performed at the annual Penny Arcade Expo (or PAX) by Coulton and uber-geek Felicia Day (who has appeared in many a Joss Whedon project, including Dr. Horrible and also has her own webseries The Guild which you should really check out).

Good night and have a pleasant tomorrow.

3 Bullet Reviews – Iron Man 2, Robin Hood, and Dark Void Zero

Happy Friday to one and all and I hope you enjoy this coming Memorial Day Weekend.  Here at the Temp Track, I hope to get two more posts up this weekend following this one.  One of which might be delayed because I will be doing some limited transcription for it.  Anyway, on to three quick shot reviews to kick off the summer film score season plus a long-delayed review.

Iron Man 2 (John Debney) – Let’s just get this out of the way, John Debney’s Iron Man 2 score is a step up from Ramin Djawadi’s score for the first film, but, just like the sequel itself, I still found it lacking.  In the case of the film, I felt that it was too safe and didn’t take any chances (especially with how it handled Tony Stark’s drinking problem), not to mention the complete lack of character development.  In terms of the music, I felt the most effective aspect of the film was in its deployment of songs by AC/DC throughout, especially the opening sequence utilizing “Highway to Hell.”  According to the credits, Tom Morello, formerly of the band Rage Against the Machine, provided additional music.  I’m not sure without seeing the film again how this worked, but if I remember correctly, there were some more guitar/rock non-song tracks that I might have been from Morello’s hand.  Anyway, in the end, I felt that the score, like the film, was okay, good in places, but lacked that something special that made me want to run out and buy the score album or see the film again.

Robin Hood (Marc Streitenfeld) – To begin with, a few comments on the film.  Much has been said about the gross historical inaccuracies of the film, and I’ll give you that.  The film is flawed to be sure, and the characters of the film are very ill-defined such that outside of the main characters, I really couldn’t tell you who anyone is.  And the characters themselves are very one-dimensional, which is indicative of the film as a whole.  But, that being said, this is a Ridley Scott film, and if you go to a Ridley Scott film hoping for rich story lines and deep plots, then you are looking to the wrong director.  One goes to a Ridley Scott film for amazing visuals and on this count Robin Hood delivers.

  The score is by Marc Streitenfeld who has been Scott’s composer of choice since A Good Year (2006), and while I was not wowed by his work on either American Gangster or Body of Lies, shortly after Robin Hood began, I knew I wanted to pick up the score album.  In it, he mixes modern scoring practices (lots of strings and percussion, careful use of brass) melded with the occasional traditional British Isles instruments (lutes, drums, small bagpipes) to great effect.  In many ways, it reminds of elements of McCreary’s Battlestar work, though in my opinion, a lot of composers have started to borrow heavily from what he did on that series.  But, in the case of Robin Hood, the usage of such instruments is logically warranted and well done.  My biggest complaint is that either the sound system of my theatre was bad/adjusted wrong or the film was poorly mixed (I’m guessing the former), because there were some muddy parts of the film where I had a hard time separating out the audio elements.  Regardless, I found the score exciting and fresh, and, unless something better comes along, I’m adding it to my short list of Oscar contenders along with Danny Elfman’s Alice in Wonderland score (of which I meant to put a review up for months ago, but I still have yet to see the film).

Dark Void Zero (Bear McCreary) – And speaking of Mr. McCreary, I finally downloaded this $3.99 gem from iTunes last night.  This is a short score album for a DSi game that is made is the best NES 8-bit tradition.  The project had its origins in an 8-bit version of the original Dark Void title theme that McCreary made as a joke, but the powers that be at Capcom liked it and decided to actually make the game.  The score itself is retro-cool to its very core and anyone who was alive in the 8-bit era and played titles like Contra, Metroid, or any other classic NES game will find lots to love.  What is most interesting about this score is how it fits into a larger cultural trend of 8-bit retro nostalgia, and furthermore, a growing genre of music using 8-bit music chipsets or synthesizer patches.  I might talk about this a bit more in a future post.

Anyway, be on the look out for a few more posts this weekend and grill up some hamburgers and hot dogs for your friends at the Temp Track.  We’ll take them to go.

Music and the Moving Image V Wrap-Up

Dear Loyal Reader(s),

So once again I have attended the annual Music and the Moving Image conference at New York University, and this year I had the pleasure of actually presenting!  As an aspiring academic, teacher, etc., having that first presentation at a major national/international level conference out of the way is a tremendous relief and milestone.  My presentation was a new version of the Rashomon paper that I presented last year at the AMS chapter meeting and that I also posted here.  I’m still working through some things with the film and I hope to finish a newer, more in-depth version some time in the next few months.

The papers this year were quite good and I attended some interesting panels and key notes dealing with video game music, which was sort of the focus of the conference.  Also in attendance was almost a who’s who of scholars.  I don’t want to geek out, but actually meeting many of the people who’s books and papers I’ve read over and over as grad researcher is a strange and wonderful experience.

On the one hand, I am one of them (sort of) now, I am a part of that conversation, but to put it in baseball terms, I’m still down in single A minor leagues and they’re in the Show – okay maybe I’ve just been called up to AA ball, but regardless, I’m still in the minors.

That being said, my presentation went quite well and I received some good feedback and questions afterwards that will help me to refine the future version of my paper.  Also, I met a fellow scholar who is quite interested with Kurosawa and music and sound (she presented on the same panel) and we hope to collaborate on a future project .

One of the best things about these conferences, especially one that focuses on film/tv/vg/etc. music, is getting to meet the scholars in the field and just enjoy conversation and good company.  For the most part, the people are friendly and enjoy discussing their research and lives.  Part of it might be that we all love and are passionate about what we’re doing, and, let’s face it, are all fans of what we’re studying.

We are all not only music geeks, but film music geeks to boot.

This was demonstrated perfectly last night for me.  We were having a closing dinner/party thing and I was sitting at a table and this guy Tim comes over, I ask him what he does, and he says he works as a music editor and also teaches a class at NYU.  I ask what he worked on and he rattled off a list which included Lord of the Rings and the entire table fell silent…

Massive geek out.

Anyway, I don’t have a lot to say about individual papers this year.  I didn’t take notes like last year, but there were a number of interesting papers and people.  If you are interesting in submitting or attending next year, I do recommend it.  Just google “music and the moving image conference” and you’ll find the website straight away.

On a housekeeping note, I do hope to get back to regular blogging now that the interval between semesters is here.  I will be studying for my comprehensive exams in the fall most of the time, but I hope that won’t keep me away from you, loyal reader(s).

Sincerely,

The Temp Track

Adventures in Film Scoring

I’m sorry that it’s been so long, but it was a tough semester.  I was taking a film studies class in which I wrote a 25 page paper on Kurosawa’s Drunken Angel (I’ll hopefully condense it down into a blog post sometime soon) and also made a short film for an independent study in music tech and film scoring.  It’s the latter I wish to (not-so) briefly discuss today.

I am by no means a composer, never have considered myself one, and the few experiments in composing that I’ve done, while not out-and-out failures, did not encourage me to continue it.  My previous composition experience was mainly limited to assignments in various theory classes, counterpoint, and Introduction to Composition, which was one of the required classes for my BM degree.  This is all to say that I am not a composer.  But that being said, my original project idea for my film project was around a five-minute short, surely I could write between 2-5 minutes of music, right?

Well, the film turned into roughly a 17 minute short (closer to 19 with credits).

First, some background on the independent study.  Basically, I would meet once a week (twice a few times) with my advisor and we would go over the basics of some programs used in film scoring (i.e. – Logic, Pro Tools, Audacity, Reason, Garage Band, etc) and I would mess around with them, do some basic re-scoring to a selected clip (I mainly used parts of the battle sequence in Kurosawa’s Ran), and then I would meet again with my advisor and we would discuss what I did.  At the same time, I was also reading from some books and we would also discuss that.  Roughly half-way through the semester, once I had got the basics of most of these programs down – emphasis on basics – I started planning the project.  After two or so ideas that quickly spiraled into much longer and complex projects than I had time to do, I came up with a simple, easily film-able idea that also presented a variety situations to score.

Thus was born The Last Beer – a film with no real script, just loose scenarios for each scene and dialogue made up on set.

(I cannot upload video or music to this blog as I don’t want to pay the $60/year, though if you are friends with me on Facebook, you’ll find it uploaded in my videos section.)

The basic idea was to adapt the Rashomon technique of multiple, conflicting flashbacks of one central mystery.  In this case, the question of who snaked the last beer?  The film itself is in six scenes, each between 2-3 minutes long, of which three are webcam testimonials of the main characters detailing what they remember happening.  And in having these three sequences, I could try some different techniques and sounds, but the end result was slightly different in that I actually have a mostly unified score in terms of thematic material and instruments.

The actual filming only took about five hours, and then another couple of days to cut and edit the footage for a rough cut (of course, the editing process was spread out over a few weeks in reality).  After having the rough cut assembled, the first actual “scoring” was for a trailer I also edited together to an excerpt from David Arnold’s Stargate score, but for the actual score I had no illusions of duplicating his sound.  The first thing I did was pull out my bassoon and just sort of noodle around until I came up with a theme (in g minor) which I could mold my score around.  I thought about actually writing for bassoon which I could then record and integrate, but again, because of time and other limitations I decided to scrap such a plan.

From there I actually scored the film scene-by-scene, in order, using Logic Pro.  Most of the score is for piano and classical guitar, with some other guitars, bass (both electric and upright), jazz piano, and glockenspiel.  My instrument choices were mainly made using the criteria of what actually sounded good in the computer, which is why I only used strings and voice in the very last cue where I deemed it necessary for dramatic reasons.

When I actually sat down to being scoring, I felt overwhelmed quickly.  I played through the first scene a few times, playing along on piano until I hit upon the rather sparse opening of simple low piano fifths that lead into the very ending of the theme.  After searching through instrumental patches, I found that I liked the basic classical guitar sound and decided to use that for the first complete presentation of the main theme (though, there are two basic versions with slightly different rhythms used in the film), this then segues into a more raucous presentation as the main title cards come up, presented on what I call “James Bond guitar” but is called in Logic “Beatnik Guitar.”  I prefer my name.

While scoring that opening, I came up with the idea of the basic guitar loop that underpins the first full scene.  This is actually how I scored most of the film.  I would come up with a basic accompaniment that I could record once and then loop under a melody.  Sometimes the melody (usually related in some way to the main theme), would come first, but most times I would write the accompany figure first. The melody for the first scene I was quite happy with as I found it very insipid and annoying, which I thought would work well with the promise of an evening hanging out with friends.  I bring the minor mode back in, along with the main theme when one character remarks on the Rashomon poster, the plot source for the film. Following a full statement of the main theme, the insipid melody comes back in, but remains in the minor.

The three central testimonies were scored based partially on the actors themselves.  When I got to them, I had already developed a sound of sorts for the score and a few variations of the main theme.  For Bob, since the actor plays jazz bass, I decided to have a bass ostinato as the basic loop.  I then wrote a basic melodic figure that I could transpose easily up and down, much like the melodic figure from Scene II.  But as the scene moved on, I did some very basic improv and at times just used chords.  This actually led me to the way I scored Doug’s testimonial.  For some reason that I’m still not sure of, I decided to write a 3/4 base for this scene, a waltz-like accompaniment.  Over it, though, I decided to just improv in g minor.  The actor plays jazz sax and is a great improviser, unlike myself, but I felt it would be appropriate.  I recored and looped the waltz patter and then just began recording some improvs.  When I started to think I had “lost it,” I would go back to the last good point, delete what I didn’t like, and start from there.  It took about 3 or 4 times through to get a performance I liked.

For the third testimony, Steve’s, I had a tougher challenge.  During the course of filming and editing, it became somewhat clear that Steve was the heart of the film.  Originally meant to be comic relief, the actor playing him so nailed the role that he practically stole the film.  It was also around this time that I started getting ideas for a trio of films with the same characters, of which this would be part one.  And as I developed the idea in my mind, Steve became the lead character.  I knew then that the main theme I had written a few weeks prior was not just The Last Beer Theme but also Steve’s theme.  And because of this, I knew I had to try and compose a fully realized version of the theme for use during his testimony.

To accomplish this, the first thing I had to do was actually harmonize it.  When I first wrote the theme, it was just melody since I wrote it while playing bassoon.  A curious thing happened though, while the theme starts on tonic, the first down beat could not be a I chord, which made it awkward to bring in the melody since I had to plan the loop around an awkward pick up measure.  Once I had the harmonic structure done, I went about writing a counter-melody to fill in the temporal holes in the theme where there is just a held note.  From these three elements – theme, counter-melody, harmony – I then just began layering them.  Starting out very sparsely, then thickening the texture, and then thinning it back out, until only the piano, which starts the cue, remains.

The final scene was the last hurdle, then.  I first tried doing it using only loops provided in Logic, the idea being that I wanted some bigger orchestral sounds for this climatic scene, but after finishing it and viewing the film with all the music, I jettisoned the idea and started over.  I spotted the scene with three different moments for music, but I was determined to actually use strings this time, no matter how bad they sound (though I did actually use them in Steve’s cue, albeit quite softly and only for harmonic support).  For the first sequence, I decided to use a 6/8 arpeggio support figure with a mournful violin solo, to which the classical guitar is then added.  This is all to set a slightly ominous feeling leading up to the moment of discovery that there is no more beer.

That discovery is made by Meg, whose scene at the fridge is a mash-up of Peter Gunn and James Bond, or at least that was the original idea in my head.  I was messing around with bass sounds and stumbled upon one called ‘Liverpool Bass,’ which is fat sounding bass.  Playing around with figures I actually started playing the bass line from Mancini’s Peter Gunn theme and decided that was it…though not.  Instead of having a third as the first interval, I widened it to a fifth and went from there.  The guitar melody, played by my erstwhile James Bond guitar, is still derived from the ever-varying main theme, and most closely related to the violin melody heard in the previous cue.

The last cue of the film was very tricky, and is basically made up of two small sections.  The first section is a sort of conflation of Bob and Doug’s testimonial music, using a waltz rhythm basis with the bass and piano from Bob’s cue, and a melody played by glockenspiel that takes its cue from Doug’s music.  The second section is for string and chorus and is a final statement of the main theme that crescendos to a mighty g minor chord as the film fades to black.

The end credits features what I call “The Last Beer Blues” and stands apart from the rest of the score.  Originally I was going to pull a Bourne Identity and have Moby’s “Extreme Ways” but decided to go another direction just to keep clear of copyright law.  For this, I used a slow blues template in Garage Band, took out most of melodic instruments and had a friend improvise over it with an electric piano sound.  I wrote some lyrics for it, but again I didn’t have time to record vocals.  Maybe for the sequel.

I mixed the film as I composed it, and this was also quite tricky.  I was writing the score in the labs at school using Logic, but I was editing the film and doing the final mix on my PC at home using Corel Videostudio Pro X3, which only has 3 music tracks to play with.  I would export the individual tracks from Logic and take them home where I would dump them into Audacity and do a mix there.  I would then downmix that into a .wav file that I would import into Videostudio where I would do the more complex mix of making it fit with the film’s audiotrack.  I know, a rather convoluted process, but I had to work with the tech I had.

Anyway, it was a enjoyable process and as soon as I can afford to buy my own camera, and finish writing the script for Part II, I think I may just have a new hobby.  I harbor no illusions of actually becoming a filmmaker, but this, I think, can make for a fun way to keep my sanity as I work on my dissertation.  As long as it’s better than Tommy Wiseau’s The Room, I think I’ll be doing well.  That film is now my benchmark for awfulness in film.