The Music of Final Fantasy VI – Act II: The Opening Sequence

By Michael W. Harris

Opening Screen
Opening Screen

As soon as you insert the Final Fantasy VI cartridge and turn on the Super Nintendo, you immediately see that this game is different. While many games with have some logos and then give you an option screen, FFVI instead blasts you with dramatic organ chords as the game logo comes on screen, the letters are colored with fire set against a stormy sky. From there, there are some narrative screens giving the background of the world, followed by the game’s first scene. After that you have something that is rarely seen in video games: opening credits. But these credits also play over the journey of the three characters just introduced to the city of Narshe, where the game proper begins. All of this plays BEFORE the player see the actual first option screen (new game, save game, etc). You are plunged into the game world first, and if the player doesn’t press a button, in theory this sequence could play on an infinite loop. Continue reading “The Music of Final Fantasy VI – Act II: The Opening Sequence”

The Music of Final Fantasy VI – Act I: The Importance of Music in FFVI

By Michael W. Harris

My small-ish collection of Final Fantasy music discs. I have a few other releases in digital only format.
My small-ish collection of Final Fantasy music discs. I have a few other releases in digital only format.

There are a few recurring things that appear in (almost) every Final Fantasy game: chocobos, some character named Cid (usually a non-playable character), and Nobuo Uematsu’s “Prelude” theme. In some ways, these, and a few other, elements are the only thing that tie the series together—at least until SquareEnix decided to start doing spin-offs and entire “series” based upon games in the core series. The Final Fantasy series isn’t an on-going story, rather it is an anthology series, and as such features more thematic ties than on-going character stories. Continue reading “The Music of Final Fantasy VI – Act I: The Importance of Music in FFVI”

What I’m Reading: 22 July 2016

The EFF is suing over Section 1201 the DMCA. This has the potential to be HUGE for advocates of fair use and remix culture. The DMCA has so many things wrong with it, and DRM has been for too long used as a bludgeon to those who would exercise their fair use rights.

Now, what constitutes fair use is another matter entirely.

From ArsTechnica.

The Music of Final Fantasy VI: Prelude – A Brief History of Me and Final Fantasy

By Michael W. Harris

I first heard about Final Fantasy VI (or III was it was called back then, and for the sake of my sanity, I will just call it VI in this post and the ones that follow) in an issue of Nintendo Power. I’m not sure of the date, but it was probably back in 1994, when the game was first released. I, of course, was already aware of the series, but was by no means a die-hard player. I had already played the first two Final Fantasy Legend games for Game Boy when they were released (though never actually beat them) along with Final Fantasy Adventure (which I did beat), and I remember having played the original game on NES before I sold the system to buy a Super Nintendo. However, my RPG roots actually lie in a different franchise. Dragon Warrior (or as it is now known in US by its original Japanese name: Dragon Quest). Continue reading “The Music of Final Fantasy VI: Prelude – A Brief History of Me and Final Fantasy”

What I’m Reading: 14 July 2016

Ars Technica has a fascinating article today about Jimmy Carter’s involvement in saving the Space Shuttle program. I was born during the waning days of the Carter administration and had no idea that he was fairly lukewarm on NASA’s manned spaceflight program. It is a wonderful glimpse into this key period of development for the shuttle, and the author even got a few words from President Carter himself for the story.

Check it out here.

Device Consolidation, Technology Ecosystems, and the Internet of Things: Thoughts after Watching “Steve Jobs”

By Michael W. Harris

jobs_posterI first saw Danny Boyle’s biopic Steve Jobs during its rather lackluster theatrical run in late 2016, but I just re-watched the film last night and would like to work through a few things in this forum.

To me, there are two big things to take away about Steve Jobs as portrayed in the film (I make no claims as to the accuracy of that portrayal): 1) Jobs was a difficult person to be around. Unwaveringly sure about his vision, refusing to admit mistakes, and uncompromising with his ideas. 2) His vision of the future of computers and technology (his belief in end-to-end control and the closed system) was, in the end, right.

In short, he was high maintenance to deal with but he was also correct in what he wanted, just a bit ahead of the curve. To quote The Dude from The Big Lebowski: “You’re not wrong, Walter, you’re just an asshole!” Continue reading “Device Consolidation, Technology Ecosystems, and the Internet of Things: Thoughts after Watching “Steve Jobs””

Reflections on Voyager and the Golden Record: America’s Greatest Achievement

By Michael W. Harris

The Voyager Golden Record seems to float into and out of my life and consciousness at the most random of times. Recently, I encountered it when I was finally reading a New York Times article by Chuck Klosterman from May about who will be the one rock and roller remembered when all of us are but “dust in the wind.”

Klosterman mentions Berry at the end of his article and frames it in the context of Berry’s inclusion on the Golden Record affixed to the Voyager probes now traversing the dark of interstellar space. Like Klosterman, I feel like there is no better distillation of what rock and roll is and was than Berry’s “Johnny B. Goode.” Ask any former rock history student of mine and they can (hopefully) tell you that I share most of Klosterman’s reasons for his selection of Berry. Continue reading “Reflections on Voyager and the Golden Record: America’s Greatest Achievement”